In Partnership with AOL Search
 
Alderac Entertainment Group's swashbuckling game of intrigue, exploration, and magic, set in the fantasy world of Théah.
The diceless roleplaying game published in 1992 by Phage Press, based on the Amber novels by Roger Zelazny.
Arduin refers to both the game system and campaign world derived from the original Arduin Grimoire written by Dave Hargrave and published by Dragon Tree Press in 1977. Arduin is currently being redeveloped by Emperors Choice Games & Miniatures using Wizards of the Coast's D20 System.
A fantasy roleplaying about the wizards of Mythic Europe, created by Jonathan Tweet and Mark Rein*Hagen. Originally published by Lion Rampant, currently published by Atlas Games.
A fantasy system set in medieval Japan, originally published by Fantasy Games Unlimited (FGU) in 1979.
Castle Falkenstein is an alternate history RPG set in the Victorian era.
The medieval fantasy roleplaying game originally published by Fantasy Games Unlimited (FGU) in 1977, currently published by Britannia Game Designs, Ltd.
Originally published in 1988 simply as Cuttthroat, and currently published by StormWorld Games as Cutthroat: The Shadow Wars, this dark fantasy game allows players to portray thieves in the medieval city of Skaev.
Fantasy system designed by Gary Gygax and published by Game Designers' Workshop in 1992. Although Dangerous Journeys was conceived as a multi-genre system, a lawsuit by TSR, Inc. ended publication of DJ before the game could be expanded into other genres.
Roleplaying in the world of Dragonlance.
DragonQuest is an out-of-print fantasy roleplaying game first published in 1979 by Simulations Publications, Inc. (SPI). The rights to DragonQuest are currently held by Wizards of the Coast.
Set in the ravaged world of Barsaive, Earthdawn was originally published by FASA from 1993 to 1998, who currently license the game to Living Room Games.
Published by Blackburg Tactical Research Center, Epiphany is a diceless (and numberless) fantasy game set in the ancient and mythical hollow Earth. Epiphany is marketed as a one-rulebook "open game", with all supplemental material published online.
The "visionary storytelling game" designed by Jonathan Tweet and published by Gaslight Press (previously Rubicon Games), Everway uses a special deck of cards (instead of dice) to guide gameplay.
An out-of-print fantasy system designed by Steve Jackson, published by the defunct Metagaming Concepts, and developed from a series of related fantasy board games, beginning with 1977's Melee.
This category is for tabletop roleplaying games. Online, chat-based, and freeform games should be submitted to one of the subcategories of Games/Internet/Chat.

Games that are sold for money instead of being given away must be submitted to the related category Games/Roleplaying/Genres/Fantasy.

Fantasy-based pen-and-paper roleplaying games freely given away by their authors/owners. ("Fantasy" is loosely defined as any game system or setting using magic or mysticism as a central theme, but not fitting into a specialized genre like Anime, Christian, or Horror.)
System developed by N. Robin Crossby and published by Columbia Games Inc., set in the fantasy world of Kethira.
Please submit sites with useful and unique content related to the Heroquest roleplaying game. Sites about Glorantha that are Runequest focused should be submitted to the Runequest category.
Designed by Greg Stafford and Robin D. Laws, and published by Issaries, Inc., HeroQuest is a fantasy roleplaying game set in Glorantha, the mythic world originally made famous as the setting for games such as RuneQuest, and Dragon Pass. (This game was originally called Hero Wars, but the 2nd edition of Hero Wars prompted a name change.)
The Imagine Roleplaying System is a fantasy game system published by Imagine Roleplaying Inc.
Fantasy game released in 1994 by Precedence Games, portraying the battle between mystical immortals and their creator, an evil alien lifeform known as the Sanguinary.
Fantasy game set in feudal Japan and published by Alderac Entertainment Group.
Submit sites about Gary Gygax to Games/Roleplaying/Authors.
Lejendary Adventure is the core roleplaying system created by Gary Gygax and published by Hekaforge Productions.
Maelstrom Storytelling is Hubris Games' fantasy game set in a world constantly altered by the game's namesake, an mysterious magical storm.
MERP is Middle Earth Role-Playing, a fantasy game based on the world created by author J.R.R. Tolkien. MERP was published from 1982 to 1997 by Iron Crown Enterprises, with rules based on ICE's Rolemaster Standard System.
The Palladium Fantasy Role-Playing Game (PFRPG) was designed by Kevin Siembieda and published in 1983 by Palladium Books as the flagship game of the multi-genre rule system used for all Palladium games.
More properly known as King Arthur Pendragon, the first and most popular Arthurian roleplaying game was published by Chaosium in 1985. The system is currently produced by Green Knight Publishing.
Fantasy system developed by Richard Snider and published by Avalon Hill in 1983.
Sites that are in Dutch should be submitted to World/Nederlands/Spellen/Rollenspellen/Queeste.
Dutch roleplaying game similar to Dungeon and Dragons, developed and published by Joop Oele. The Gaming environment is represented with Game cards which can be attached to each other. The game features also an unique language called Old Hyksos, which consist of only 26 words, but new words can be created with these.
Fantasy roleplaying system published by Iron Crown Enterprises (ICE), and used as the base system for most of their other games lines. Rolemaster itself is derived from the LAW supplements originally marketed as supplements for other game systems.
Chaosium's first roleplaying game, with an elegant percentile skill based system, innovative for its time. Now it is mainly memorable for its setting, Glorantha, a truly original Bronze Age fantasy world with its own unique and extensive mythology.
Roleplaying in Michael Moorcock's world of Melniboné. Published by Chaosium, Inc.
Talislanta is both the rules system and the name of the fantasy setting developed by Stephan Michael Sechi and published by Bard Games in 1987. Currently published by Shooting Iron Design, the game is best known for its rejection of conventional fantasy character types, and its early advertising slogan "No elves".
Tunnels and Trolls is a fantasy system originally designed and self-published by Ken St. Andre in 1975. Currently published by Flying Buffalo Inc, T&T is known for its simple mechanics and for being the first roleplaying game with solo adventures.
Copyright © 1998-2014 AOL Inc. Terms of Use
Last update: Tuesday, October 29, 2013 8:11:25 AM EDT - edit