Designed by David A Coutts 1999. Published by Board Not Bored Games Pty Ltd. For 2-5 players, 12 years and up. Takes 2-3 hours to play. A game which combines the themes of exponential population growth with the colonisation of our Solar System. The game starts with Earth's population of 6 billion divided between up to 6 factions, including at least one Neutral faction. Players send out colonists and migrants to harvest the riches of the planets and their moons, and the Asteroid Belt. Natural growth limits, plus the Four Riders Of The Apocalypse (War, Famine, Pestilence and Death), slow the growth of your populations. Score points at the end of the game for the biggest and most widespread populations - score double for your Hidden Agenda, or any Discovery cards you hold. Score points during the game for cards played which help the Neutral(s) and other players' populations. Brief Optional Rules allow a player to adjust the otherwise random turn order, and to score bonus points for having a populace which is wealthy, happy or concerned for all life.