This genre covers board games with a historical theme. Includes pre-historical, ancient Greek and Roman, Colonial, Medieval (not fantasy), Pirates, and most Arabic themed games.
It does NOT include war games, which should be in Games/Board_Games/War_and_Politics/
Games which are old/ancient do not currently have their own category, but fit mostly under Games/Board_Games/Abstract
The board depicts a map of medieval Europe divided into 16 regions. Each region has room for a certain number of peasants and citizens as well as cities. A time-line documents the play progress and the individual play phases; a prestige table keeps control of each players prestige level and a number of informative detail are displayed on the board for the convenience of the players.
Designed by Marco Silles. Published 1978 by Fun Connection.
For 3-6 players, ages 8 to adult and takes about 45 minutes to play.
The jousting tournament to decide who is the most fearless knight can begin. Well armoured, the fighters enter the arena. Who will be the last to still have a complete set of weaponry, and therefore able to decide the tournament for himself? And who will be in possession of the most gold at the end of the fighting, and be the real victor of the jousting?
The Buccaneer Treasure game was first produced in 1938. Over the years there were several different editions. I believe the last major change was around 1978 although the game remained on sale throughout the 1980's.
A pirate game where the board represents the sea with home ports. A tray placed in the middle of the board represents a treasure island, and holds diamonds, rubies, pearls, bars of gold, and barrels of rum. Opponents ships can be attacked and treasure or crew captured.
Designed by Klaus-Jürgen Wrede 2000. German edition published by Hans im Gluck. For 2-5 player's and takes about 30 minutes.
There's is a free river expansion with 12 tiles plus an expansion, which allows for 6 players and a large piece which gives the double value plus a few inn tiles.
There's a follw-up game on the same theme called "Carcassonne - Hunters and Gatherers" (in German "Carcassonne - Jäger und Sammler". The game play is very similar, but more simple and logical in some cirumstances in this version.
Idea of the Game:
The players lay out Landscape cards to build up a map of the area around Carcassonne. There are roads , towns, meadows and monasteries into which a player’s followers can be placed to gain Victory Points. However, players cannot be sure of victory until the final reckoning at the end of the game.
The Course of the Game
Play proceeds clockwise from the Start Player. On your turn, the following happens:
1. You must take a Landscape Card and play it onto the Table.
2. You may place a Follower on the card just played.
3. If the Card completes a Road, Town or Monastery, scoring takes place.
Online gameplay is now available on a couple of sites, and Carcassonne is set for release on the XBox 360 live platform too.
Designed by Harald Biltz and Peter Gutbrod. Published originally in Germany by Heidelberger Spieleverlag, 1991 & 1992. Sold in USA by Mayfair Inc. For 2-4 players, from 7 years old and up. Takes about an hour.
The great stone-age god, Bottiburp, is angry. You and your fellow stone-agers must appease him. You've decided to build a temple in his honor. To accomplish this feat, you have a holy tree stump and a bunch of rocks to work with. It will be difficult, and you may have to overcome handicaps and the help of village "know-it-alls", but with each stone added to the temple, you get closer to the ultimate prize, a whole bear skull.
Designed by Paul Randles & Daniel Stahl. Original game published in German as Piratenbucht 2002 by Amigo. English version published 2003 by Days of Wonder as Pirate's Cove.
For 3-6 players and takes about 90 minutes to play. For 10 years old and up.
The goal is to collect as fame points as possible during 12 rounds. You may get these through burying treasures on Treasure Island, through victories over Blackbeard, the Royal Navy or your opponents, and also through the tell-tale cards. One of the main thing with the game is to try to outguess the other players.
The game is played in 12 rounds. Each round has 6 phases:
1. Pirate Cards are revealed and ships navigate
2. Action cards are played
3. Battles are fought and won
4. Islands are plundered
5. Special island functions are executed
6. Blackbeard sails
Resource management game designed by Andreas Seyfarth. Published 2002 by Alea (German version) and Rio Grande Games (English version). For 3-5 players and takes about 90-120 minutes.
The players are plantation owners in Puerto Rico in the days when the ships had sails. Growing up to five different kind of crops: Corn, Indigo, Coffee, Sugar and Tobacco, they must try to run their business more efficiently than their close competitors. You are not only growing crops, but also you have to build up the industry to take care of it.
Each turn the player chooses one character role, as captain, settler, mayor, builder, craftsman, trader or gold digger. Every one uses the function of the selected character in turn order, but the active player has one extra advantage.
There is now a video game version of Puerto Rico
available published by Eagle Games.
Based on the lives of Butch Cassidy and the Sundance Kid.