Published 2002 by Wilcot Group.For 2-4 players, 10 years old and up. Explore and capture treasure using their submarine fleet. The game features a three-dimensional, reconfigurable board, torpedoes, and monsters that move around the board on their own. Players can win by being the last Captain standing or by finding the most treasure. Here is the sequence of events in each player ’s turn: 1.Roll the red Hazard movement die.(If playing the random Exploration point variations,roll all of the dice together.) 2.Based on the roll of the red die,move the Hazard. 3.Handle any penalties created by the Hazard movement. 4.Player spends Exploration Points.