Designed by Gerd Fenchel. Published 2000 by Kosmos (German edition) and Rio Grande Games (English edition). For 2-5 players and takes about 30 minutes per player in the game.
Each player is given two cities to start with, and is charged with expanding the different aspects of the cities to attract larger populations. Players build farms to feed their people, quarries to finance their expansions, marketplaces to allow growth in their cities, and bath houses to keep their people clean and healthy.
Additionally, structures can be built which give the city influence in one of three categories. Superiority in one these categories will cause population to shift from other nearby cities when the Voice of the People is decided at the end of each turn. At the end of six turns, the player with the most victory points, which are determined from well-rounded cities, well-fed populations and overall size of population, will be the winner.
Designed by Sid Sackson and Sven Kubler. Published 1995 by Piatnik. For 2-5 players and takes about 90 minutes.
The object is to obtain as large a group of contiguous buildings as possible in the New York cityscape. Players score two points for each building in this group, one point for each building outside the group and one point for each leftover money token.