In general, the goal in a connection game is to connect two sides of the board with playing pieces while preventing your opponent from connecting the opposite sides.
First published in Martin Gardner’s "Mathematical Recreations" column in Scientific American, he gave it the name "Gale" after its author. The game was published as a boxed game in the early 1960s under the name Bridg-It. The players alternately connect two orthogonally adjacent dots of their own color with a bridge -- either a length of plastic or (if playing on paper) simply a line of their color. A line may not cross another line already played. The object is to connect the opposite edges of the board that are your color.
Connection game with the goal of creating a line from one side of the board to another.
Published by Iotasyst. Suitable for players aged 12 to adult. Space Marbles is based based on the objective of completing a line of four marbles, of the same colour, horizontally, vertically or diagonally through three dimensions.
Star is an abstract strategy connection board game for two players. It is played on the board formed as a star with hex grids. The players take turns, each player on their turn filling in one cell (not previously colored) with their color. Of course, if the players continued to play until the board was entirely filled in, then the game would end at that point. But almost certainly the game will end with the players agreeing on what the score is long before the board is completely filled in.
Twixt (also spelled as TwixT) is a two-player board game involving pegs and links, where the goal of each player is to connect opposite sides of a square board. A link connect two pegs that are connected by a chess knight's move. The game was originally invented by Alex Randolph, and later commercialized by 3M.