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Preview, screenshots, videos, news, blogs, and a message board.
Preview, by Kieron Gillen: "Modern RTS games have trended away from a linear chain of missions and toward non-linear campaign maps. While that structure has appeal, it’s never quite worked - there’s a sense that the campaigns are artificial, that the macro-level of battle doesn’t mean anything because the game’s real economics are there on the battlefield. In Total War, this works differently, and potentially brilliantly." (September 24, 2008)
Last update:May 12, 2015 at 0:05:42 UTC