Quake, released in 1996, was one of the first games to really have internet play as a substantial part of it. From the demo release, there was far more internet play, then single player play. It also had a big effect when id Software released "QuakeC", the code that actually determined the gameplay itself, and gave players the means to edit this code, and change the way the game played. It gave way to a large number of "mods", modifications as to how it's played, and the goal. There is still a substantial crowd of people playing Quake over the internet.
Related categories 1
Site focusing on Quake 1, with primary emphasis on NetQuake multiplayer and single player mods.
A Net Quake knowledge database.
Active Quake Servers
List of currently active game servers.
Australian based site and Quake news community
Map making messageboard and forum
Offers review and screen shots.
Focusing on developer discussion for 3D rendering engines for games with a strong emphasis on Quake.
Single player news, features an enormous archive of single player and deathmatch maps.
Speed Demos Archive
The source of over 6000 speed runs for Quake on over a hundred different original and user-made maps.
Other languages 3
Last update:March 10, 2016 at 4:54:07 UTC