Galatea (2000), interactive fiction noteworthy for its innovative conversation system, by Emily Short. Winner of 2000 Xyzzy Award for Best NPC and Best of Show in the IF Art Show 2000.
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Annotated 'Galatea' (Emily Short)
Play on-line using Java, with links to background, articles about the game, and hints and walkthroughs. [Requires frames.]
Emily Short: Galatea
Author's page about the game, with background on its making and thoughts on multilinear interactive fiction and non-player character conversation.
Play Galatea on-line.
IF-Review: Dreams, Hubris, and Getting Away with Both
"Play this game. Then, write your own. Pour your heart and soul into it. Cast it upon the waters, and you may indeed receive it back a hundredfold." By Jonathan Rosebaugh. (January 26, 2001)
"It's unquestionable that this character represents a quantum leap--in intelligence and in vividness of personality--and that the author did it with essentially the tools that every author has. Designers, consider the goalposts moved." By Duncan Stevens. (September 15, 2000)
Last update:February 15, 2014 at 19:54:06 UTC