Articles discussing new rules or variant systems for GURPS, or essays on existing mechanics.
Converting A Campaign To GURPS
An article on making the move to GURPS from another system, using the author's Mechwarrior conversion as an example. From Roleplayer 19.
GURPS Ground Zero
A large collection of realism-oriented rules options, mostly focused on combat.
A mini-netbook discussing everybody's favorite topic, by Tim and Christine Morgan, who presumably playtested it.
House rules, resources, articles, GM aids, and reviews.
Self-Esteem and Repartee in GURPS Swashbucklers
Steffan O'Sullivan's adaption of an innovative concept from Lace and Steel, neatly ported to GURPS.
Last update:August 15, 2011 at 11:27:42 UTC