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Top: Games: Board_Games: Citybuilding
Games where you are building cities. Often they are quite abstract, but still 'city' is the theme. 'Manhattan' is a good example of this kind of games. Some city building games has a historical theme and should then be placed in this category, although may be linked from this category.
Designed by Gerd Fenchel. Published 2000 by Kosmos (German edition) and Rio Grande Games (English edition). For 2-5 players and takes about 30 minutes per player in the game.Each player is given two cities to start with, and is charged with expanding the different aspects of the cities to attract larger populations. Players build farms to feed their people, quarries to finance their expansions, marketplaces to allow growth in their cities, and bath houses to keep their people clean and healthy.
Additionally, structures can be built which give the city influence in one of three categories. Superiority in one these categories will cause population to shift from other nearby cities when the Voice of the People is decided at the end of each turn. At the end of six turns, the player with the most victory points, which are determined from well-rounded cities, well-fed populations and overall size of population, will be the winner.
Designed by Stefan Dorra. Published 2001 by Hans im Glück (German edition) and Rio Grande Games (English edition). For 2-4 players and takes about 90 minutes.Arabic theme with brick placements.
Each turn you can place two pieces on the board, either augment an existing building or start a new one if the current building of that color is as finished as it will ever be. Each player will claim one building of each of the four colors by the end of the game, giving one point per wooden piece attached to said building. Plus, if you own the largest building of a particular color you get a little bonus based on the color you dominate in. Lastly, there are bonuses similar to the color-type for the player who most recently connected one of their buildings to the walls, which grow from the four corners of the city.
Designed by Sid Sackson and Sven Kubler. Published 1995 by Piatnik. For 2-5 players and takes about 90 minutes.The object is to obtain as large a group of contiguous buildings as possible in the New York cityscape. Players score two points for each building in this group, one point for each building outside the group and one point for each leftover money token.
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