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the entire directory
only in Ray_Tracing/Research_and_Papers
Description
Top
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Computers
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Software
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Graphics
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3D
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Ray Tracing
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Research and Papers
(21)
See also:
Computers: Computer Science: Computer Graphics
(35)
Computers: Computer Science: Publications
(73)
Computers: Programming: Graphics
(236)
Science: Math: Geometry: Computational Geometry
(56)
AllFrequency Shadows
 Ren Ng, Ravi Ramamoorthi and Pat Hanrahan presents a method, based on precomputed light transport, for realtime rendering of objects under allfrequency, timevarying illumination represented as a highresolution environment map. This gives good shadows.
Animation and Rendering of Complex Water Surfaces
 Douglas Enright, Steve Marschner and Ronald Fedkiw describes a method designed to produce visually plausible water effects, for example the pouring of water into a glass and the breaking of an ocean wave.
Bidirectional Estimators for Light Transport
 Eric Veach and Leonidas J. Guibas study techniques for reducing the sampling noise inherent in pure Monte Carlo approaches to global illumination.
Computer Graphics Research Group, Katholieke Universiteit Leuven, Belgium
 Research mostly center around global illumination and monte carlo ray tracing. Contains some environment maps, a description of a Cornell box experiment, Publications and the RenderPark ray tracer.
Efficient ImageBased Methods for Rendering Soft Shadows
 Presents two efficient imagebased approaches for computation and display of highquality soft shadows from area light sources: Layered attenuation maps and coherencebased raytracing. Authors: Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich and Laurent Moll.
Eliminating Popping Artifacts in Sheet BufferBased Splatting
 Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of preintegrated interpolation kernels, or splats. By Klaus Mueller and Roger Crawfis.
Global Illumination Compendium by Philip DutrĂ©
 A compendium containing most of the useful formulas and equations for global illumination algorithms.
Graphics paper indexes
 Indexes for online version of papers from SIGGRAPH and various other conferences.
Henrik Wann Jensen's Publications
 A list of publications mainly about Photon Mapping, Global Illumination and rendering natural phenomenon such as fire, skin and smoke.
Imagebased Rendering and Reconstruction of Surfaces with Arbitrary BRDFs
 A project trying to capture the surface properties of reallife objects that cannot be effectively captured by any existing lighting models (such as Phong).
Improved Noise by Ken Perlin, Reference Implementation
 An implementation in java of Perlin's 2002 SIGGRAPH paper (available in PDF format) describing a improved noise generating function.
Jules Bloomenthal Published Papers
 Papers relating to Character Animation, Implicit and Skeletal Modeling, Implicit Surface Polygonization, Convolution Surfaces and Transformations and Geometry.
Prof. Dr. Alexander Keller
 Papers about Monte Carlo and quasiMonte Carlo methods, highly uniform point sets, particle methods for transport equations and wavelets and the lifting scheme.
Radiance Technical Papers
 Various papers describing the free radiance highly accurate raytracing software system for UNIX computers.
Radiosity: An Illuminating Perspective
 Presents a summary of the state of radiosity research 1992 by S.M Drucker. In PDF format. [PDF]
Ray Tracing Bibliography
 Over 700 bibliographic references and some 300 abstracts from ray tracing related papers and books. Not updated since 1999 but much of the information is still useful.
Ray Tracing on Programmable Graphics Hardware
 Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan evaluate trends in programmability of the graphics pipeline and explain how ray tracing can be mapped to graphics hardware.
Robust Monte Carlo Methods for Light Transport Simulation
 Eric Veach Ph.D. dissertation describes light transport problems in computer graphics and develops new Monte Carlo techniques that greatly extend the range of input models for which light transport simulations are practical.
Smoke Simulation for Large Scale Phenomenas
 Nick Rasmussen, Duc Quang Nguyen, Willi Geiger and Ronald Fedkiw presents an efficient method for simulating highly detailed large scale participating media such as nuclear explosions.
Symplectic Raytracing: Raytracing with Hamiltonian Dynamics in Blackhole Spacetime
 Describes a method to visualize the curved spacetime around blackholes. By Tetsu Satoh, Haruo Takemura and Naokazu Yokoya. [PDF]
Volume Graphics: Fieldbased Modelling and Rendering
 A PhD thesis in PDF format, introducing new volume graphics concepts. Includes background reviews of volume visualization and graphics. Also includes a specification of the vlib volume graphics API and describes volumetric raytracing. [PDF]
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Last update: April 9, 2015 at 6:24:10 UTC 
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