BMRT is a ray tracer that supports such features as ray traced reflections and shadows; area lights; texture, environment, and shadow mapping; and fully programmable surface, displacement, light, and volume shaders.
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General information on writing shaders, in the RenderMan Shading Language, by using the two most commonly available RenderMan renderers.
Yahoo Groups: BMRT
User list for users seeking advice, receive critiques on work, critique and learn from the work of others, or share something great, including shaders.
Last update:January 2, 2007 at 19:57:06 UTC