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See also:
  • Arcus Patterns for Business Information Systems - Contains pattern papers on exception handling, database access, client/server UI design and design in general for the domain of business information systems.
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  • Big Ball of Mud - An examination of this most frequently deployed of software architectures. A casually, even haphazardly, structured system, the organization of which is dictated more by expediency than design.
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  • Common Ground - A pattern language for designing user interfaces and other artifacts.
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  • Demeter - Information on Adaptive Programming including links, books, and papers. (Karl J. Lieberherr)
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  • Design Pattern (Computer Science) - Growing article, with links to many related topics. Wikipedia.
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  • Design Pattern Automation Toolkit - A toolkit to design applications using design patterns, with facility to generate code, and reverse engineering. Drag and Drop facility to create UML Class diagrams support to write custom plug-ins for code generators and reverse engineering. [Open source, GPL]
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  • Design Patterns - Software techniques, papers, references, catalogs, generally and in C++, Java; for professional software developers. Software Technologies Ltd.
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  • Design Patterns Explained: A New Perspective on Object-Oriented Design - By Alan Shalloway and James R. Trott. Preface, table of contents, chapter from book, errata and answers to questions.
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  • Design Reuse In SE/HCI - Reuse techniques in HCI - Pattern languages For Usability (MVC, Safety, Internationalisation). Also, software development and learning about patterns.
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  • Evolving Frameworks - A pattern language for developing object-oriented frameworks.
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  • Experiences - Article by Todd Coram and Jim Lee. A pattern language that can be used to generate user centered software designs.
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  • Fowler, Martin: Analysis Patterns - Patterns developed by Martin Fowler, a specialist in object-oriented software, building business objects, the UML, patterns, author of "Analysis Patterns" and "UML Distilled" books. Also features a collection of links to related subject areas.
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  • An HTML 2.0 Pattern Language - A work-in-progress to describe patterns of HTML development.
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  • Huston Design Patterns - GoF patterns with C++ and Java demos and some other patterns.
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  • Interaction Design Patterns Page, The - Resources related to pattern languages for interaction design, including user interface design.
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  • An Introduction To Process Patterns White Paper - Introduces the concept of process patterns, reusable building blocks from which an organization may tailor an object-oriented software process. Process patterns bring reuse and consistency to the entire OO software process (OOSP). By Scott W. Ambler, AmbySoft Inc.
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  • Java Design Patterns - Full, working Java programs, with output example shown.
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  • JUnit Test Patterns in Rational XDE - Describes using how to create patterns for the JUnit eXtreme Programming automated testing framework, by Frank Hagenson.
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  • Lord of the Flies - Describes a 'going native' organizational pattern for improving software development productivity.
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  • MetaPatterns - Present a new approach to design patterns, by Moisés Daniel Díaz Toledano. Includes links.
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  • A Pattern Language for Relational Databases and Smalltalk - Includes architectural, static, dynamic, and client-server patterns for integrating Smalltalk and RDBMSs.
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  • Pattern Languages of Programs (PLoP) Conference - Information about forthcoming and past PLoP conferences.
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  • Patterns for Object/Relational Database Access - Contains patterns, links and literature on object/relational database access layers.
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  • Patterns Library - Fine resource on many aspects of patterns, anti-patterns, and pattern languages.
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  • Portland Pattern Repository - Very useful pattern information. Includes articles as well as discussions in the form of the WikiWikiWeb.
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  • Unix Shell Patterns - A collection of idioms for Unix shell programming
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  • Welie.com - Design patterns for many uses: graphic user interfaces, Web, mobile interface; background information, links to literature and other collections.
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  • Why a Duck - An introduction to polymorphism and design patterns, by John Brewer. Includes links and source code.
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  • Implementing the Singleton Pattern in Java - An article by Rod Waldhoff with sample source code. (August 08, 1998)
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Last update: October 21, 2013 at 14:15:05 UTC - edit