This category holds links for books, paper or online, on the Smalltalk and Squeak programming languages, and very closely related issues.

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The Art and Science of Smalltalk
By Simon Lewis; Prentice Hall, 1995. Introduces programming in Smalltalk, covers technical background for programmers, managers; introduces some basic philosophy of language. Description with table of contents. [PDF]
Dealers of Lightning: Xerox PARC and the Dawn of the Computer Age
By Michael A. Hiltzik; HarperBusiness, 1999, ISBN 0887309895. By author of The Soul of a New Machine, accessible history of Xerox PARC in 1970s/80s. Purchase sources, chapter sample, author information. [publisher website]
The Design and Evaluation of a High Performance Smalltalk System
By David M. Ungar; dissertation sponsored by DARPA; read online or download PDF. [UC Berkeley SUNSITE, Online]
Discovering Smalltalk
By Wilf R. Lalonde; Addison-Wesley, 1994, ISBN 0805327207. An introduction to language, detailed coverage of fundamental object-oriented programming concepts: objects, parts, methods, classes, inheritance. [Addison-Wesley]
Free Online Smalltalk Books
Mostly out of print, many are classics; chapters are PDF format. [online]
Inside Smalltalk, Volume 1
By Wilf R. Lalonde, John R. Pugh; Prentice Hall, 1990, ISBN 0134684141. Introduces this object-oriented programming language, focusing on classes, subclassing, inheritance, message passing. []
Inside Smalltalk, Volume 2
By Wilf R. Lalonde, John R. Pugh; Prentice Hall, 1991, ISBN 0134659643. Explores Smalltalk system as a potent and efficient prototyping and development environment. []
A Little Smalltalk
By Timothy Budd; Addison-Wesley, 1987, ISBN 0201106981. Guide to line-oriented semi-subset of Smalltalk-80 coded in C, by author; good introduction to elementary object-oriented programming. []
Object-Oriented Engineering: Building Engineering Systems Using Smalltalk-80
By John R. Bourne; CRC Press, 1992, ISBN 025611210X. Introduces understanding and using object-oriented methodologies for engineering problem solving, focus on analysis and design. []
On to Smalltalk
By Patrick Henry Winston; Addison-Wesley, 1998, ISBN 0201498278. Each easily understood section adds new abilities to a short, representative Smalltalk program. [Addison-Wesley]
Smalltalk Best Practice Patterns
By Kent Beck; Prentice Hall, 1997, ISBN 013476904X. Real world style guide for better programming; gives set of patterns that organize informal experience successful Smalltalk programmers learned the hard way. [Prentice Hall]
The Smalltalk Developers Guide to VisualWorks
By Timothy Howard; Prentice Hall, 1995, ISBN 013442526X, has CD-ROM. Describes ParcPlace environment in terms of basic Smalltalk ideas, shows how to solve problems, develop applications. []
Smalltalk with Style
By Suzanne Skublics, Edward J. Klimas, David A. Thomas; Prentice Hall, 1996, ISBN 0131655493. For OO programming courses; fills gap between software engineering principles and practice of programming in OOP languages. [Prentice Hall]
Smalltalk, Objects, and Design
By Chamond Liu;, 2000, ISBN 1583484906. Programmer's guide integrates language with object-oriented design solutions; focus: practical alternatives, trade-offs. []
Addison-Wesley; 1989, ISBN 0201113716. Paperback. []
Smalltalk-80: Bits of History, Words of Advice
Edited by Glen Krasner; Addison-Wesley, 1983, ISBN 0201116693. Tells how Smalltalk was first invented, and then how it was introduced to the world, with chapters by key participants. []
Smalltalk-80: The Interactive Programming Environment
By Adele Goldberg; Addison-Wesley, 1983, ISBN 0201113724. In depth explanation of the programming user interface. []
Smalltalk-80: The Language
By Adele Goldberg, David Robson; Addison-Wesley, 1989, ISBN 0201136880. Likely the most famous, influential Smalltalk book, and one of the first, by two of its original creators; considered a Smalltalk bible. [Addison-Wesley]
Smalltalk: An Introduction to Application Development Using VisualWorks
By Trevor Hopkins, Bernard Horan; Prentice Hall, 1995, ISBN 0133183874. Full guide with what users must know to start writing applications. []
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