Articles on OpenGL Shaders: specifications, tutorials, sample code, and comparisons.
Hardware-Based Nonlinear Filtering and Segmentation
Whitepaper on using high-level shading languages to provide non-linear image filtering. Includes an abstract, diagrams and metacode. [PDF]
OpenGL Geometry Shader4 Extension
Specification for OpenGL's geometry shader APIs. Geometry shaders live in between vertex and fragment shaders in OpenGL's pipeline, and are used to introduce new primitives based on incoming vertices. Detailed documentation and pipeline diagram.
Dr. Jian Huang's presentation on OpenGL shaders; includes history, overview, rendering examples, and comparisons of ARB vs Cg. [PDF]
A tutorial on the basics of shading theory in 3D computer graphics.
Shading Languages for Graphics Hardware
Language-independent overview of 3D shading language pipelines. Describes application to GPU architectures. [PDF]
Wikipedia: Shading Language
Provides an overview and history of various shading languages.
Last update:May 22, 2016 at 5:26:05 UTC