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Platform and OS Implementations
- OpenGL low-level API for embedded graphics between software applications and hardware or software graphics engines for embedded systems, cellphones, and gaming platfor
- Open source 3d library for mobile devices based on OpenGL ES API
- OpenGL 1.1 library for the Palm Computing platform. Includes an introduction, screenshots, and licensing information.
- Small, free and fast subset of OpenGL for embedded systems or games. Includes an overview and download.
Vincent 3-D Rendering Library for Mobile Devices
- Vincent is an open source project for developing a compliant software implementation of OpenGL ES for mobile devices. The initial target platform is Windows Mobile devices (PocketPC, Pocket PC, Smartphone) using Intel StrongARM and XScale processors.
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