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the entire directory
only in Collision_Detection/Software
Description
Top
:
Computers
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Programming
:
Graphics
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Algorithms and Data Structures
:
Collision Detection
:
Software
(6)
Open Directory - Computers: Programming: Graphics: Algorithms and Data Structures: Collision Detection: Software
Computing the Distance between Objects
- An implementation of the Gilbert, Johnson, and Keerthi (GJK) algorithm for tracking the distance between a pair of convex polyhedra. Source available for nonprofit use.
I_COLLIDE
- An interactive and exact collision-detection library for convex polyhedra. Includes the source code (free for noncommercial use), relevant papers, and an MPEG demonstration.
RAPID: Robust and Accurate Polygon Interference Detection
- A numerically robust library supporting general polygon soups, based on oriented bounding box (OBB) trees. The source is available for noncommercial use via email. A paper on OBB trees is available for download.
SOLID: Software Library for Interference Detection
- LGPL standard C++ library for interactive collision detection, based on axis-aligned bounding box trees.
V-Clip Collision Detection Library
- An implementation of the Lin-Canny algorithm for computing the distance between two closed polyhedra. Source available for noncommercial use.
V-Collide
- A collision detection library for general polygon soups. Combines I_COLLIDE's "sweep and prune" algorithm with RAPID. Source available for noncommercial use.
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Last update: Friday, January 21, 2011 9:20:01 AM EST -
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